Fix old use of state constants
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0eaee6b70d
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3d7fc78010
@ -92,6 +92,7 @@ class BasePlaybackController(object):
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def __init__(self, backend):
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self.backend = backend
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self._state = self.STOPPED
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self.consume = False
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self.current_track = None
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self.random = False
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@ -117,21 +118,22 @@ class BasePlaybackController(object):
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def state(self, new_state):
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(old_state, self._state) = (self.state, new_state)
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logger.debug(u'Changing state: %s -> %s', old_state, new_state)
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if old_state in (self.PLAY, self.STOP) and new_state == self.PLAY:
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if (old_state in (self.PLAYING, self.STOPPED)
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and new_state == self.PLAYING):
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self._play_time_start()
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elif old_state == self.PLAY and new_state == self.PAUSE:
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elif old_state == self.PLAYING and new_state == self.PAUSED:
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self._play_time_pause()
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elif old_state == self.PAUSE and new_state == self.PLAY:
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elif old_state == self.PAUSED and new_state == self.PLAYING:
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self._play_time_resume()
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@property
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def time_position(self):
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if self.state == self.PLAY:
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if self.state == self.PLAYING:
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time_since_started = int(time.time()) - self._play_time_started
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return self._play_time_accumulated + time_since_started
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elif self.state == self.PAUSE:
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elif self.state == self.PAUSED:
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return self._play_time_accumulated
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elif self.state == self.STOP:
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elif self.state == self.STOPPED:
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return 0
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def _play_time_start(self):
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