Try to fix state handling

This commit is contained in:
Thomas Adamcik 2010-02-18 02:25:53 +01:00
parent a5b6e456b9
commit a7d5f24d0c

View File

@ -33,31 +33,27 @@ class GStreamerCurrentPlaylistController(BaseCurrentPlaylistController):
self.playlist = Playlist(tracks=tracks)
class GStreamerPlaybackController(BasePlaybackController):
STATE_MAPPING = {
gst.STATE_PAUSED: BasePlaybackController.PAUSED,
gst.STATE_PLAYING: BasePlaybackController.PLAYING,
gst.STATE_NULL: BasePlaybackController.STOPPED,
}
def __init__(self, backend):
super(GStreamerPlaybackController, self).__init__(backend)
bin = gst.element_factory_make("playbin", "player")
self.bin = gst.element_factory_make("playbin", "player")
self.bus = self.bin.get_bus()
sink = gst.element_factory_make("fakesink", "fakesink")
bin.set_property("video-sink", sink)
self.bin.set_property("video-sink", sink)
self.stop()
self.bin = bin
def _set_state(self, state):
self.bin.set_state(state)
@property
def state(self):
gststate = type(gst.STATE_NULL)
result, new, old = self.bin.get_state()
for state in self.bin.get_state():
if type(state) == gststate and state in self.STATE_MAPPING:
return self.STATE_MAPPING[state]
return self.STOPPED
if new == gst.STATE_PLAYING:
self.state = self.PLAYING
elif new == gst.STATE_READY:
self.state = self.STOPPED
elif new == gst.STATE_PAUSED:
self.state = self.PAUSED
def play(self, track=None, position=None):
playlist = self.backend.current_playlist.playlist
@ -70,17 +66,17 @@ class GStreamerPlaybackController(BasePlaybackController):
self.current_track = playlist.tracks[0]
self.bin.set_state(gst.STATE_READY)
self.bin.set_property("uri", self.current_track.uri)
self.bin.set_state(gst.STATE_PLAYING)
self.bin.set_property('uri', self.current_track.uri)
self._set_state(gst.STATE_PLAYING)
return True
return self.state == self.PLAYING
def stop(self):
self.bin.set_state(gst.STATE_NULL)
self._set_state(gst.STATE_READY)
def pause(self):
if self.state == self.PLAYING:
self.bin.set_state(gst.STATE_PAUSED)
self._set_state(gst.STATE_PAUSED)
def resume(self):
if self.state != self.PLAYING: