Implement _playback_random

This commit is contained in:
Stein Magnus Jodal 2010-02-28 23:17:45 +01:00
parent a4f640e085
commit ede1b7d5ab
2 changed files with 7 additions and 6 deletions

View File

@ -791,11 +791,10 @@ class MpdHandler(object):
Sets random state to ``STATE``, ``STATE`` should be 0 or 1.
"""
state = int(state)
if state:
raise MpdNotImplemented # TODO
if int(state):
self.backend.playback.random = True
else:
raise MpdNotImplemented # TODO
self.backend.playback.random = False
@handle_pattern(r'^repeat "(?P<state>[01])"$')
def _playback_repeat(self, state):

View File

@ -321,11 +321,13 @@ class PlaybackOptionsHandlerTest(unittest.TestCase):
def test_random_off(self):
result = self.h.handle_request(u'random "0"')
self.assert_(u'ACK Not implemented' in result)
self.assertFalse(self.b.playback.random)
self.assert_(u'OK' in result)
def test_random_on(self):
result = self.h.handle_request(u'random "1"')
self.assert_(u'ACK Not implemented' in result)
self.assertTrue(self.b.playback.random)
self.assert_(u'OK' in result)
def test_repeat_off(self):
result = self.h.handle_request(u'repeat "0"')