mopidy/mopidy/utils/network.py
Thomas Adamcik 3053ba09e0 Typo fix :)
2011-07-04 21:13:46 +02:00

170 lines
5.5 KiB
Python

import logging
import re
import socket
import gobject
from pykka.actor import ThreadingActor
from mopidy.utils.log import indent
logger = logging.getLogger('mopidy.utils.server')
def _try_ipv6_socket():
"""Determine if system really supports IPv6"""
if not socket.has_ipv6:
return False
try:
socket.socket(socket.AF_INET6).close()
return True
except IOError, e:
logger.debug(u'Platform supports IPv6, but socket '
'creation failed, disabling: %s', e)
return False
#: Boolean value that indicates if creating an IPv6 socket will succeed.
has_ipv6 = _try_ipv6_socket()
def create_socket():
"""Create a TCP socket with or without IPv6 depending on system support"""
if has_ipv6:
sock = socket.socket(socket.AF_INET6, socket.SOCK_STREAM)
# Explicitly configure socket to work for both IPv4 and IPv6
sock.setsockopt(socket.IPPROTO_IPV6, socket.IPV6_V6ONLY, 0)
else:
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
return sock
def format_hostname(hostname):
"""Format hostname for display."""
if (has_ipv6 and re.match('\d+.\d+.\d+.\d+', hostname) is not None):
hostname = '::ffff:%s' % hostname
return hostname
class Listener(object):
"""Setup listener and register it with gobject loop."""
def __init__(self, host, port, protocol):
self.protocol = protocol
self.listener = create_socket()
self.listener.setblocking(False)
self.listener.bind((host, port))
self.listener.listen(1)
gobject.io_add_watch(
self.listener.fileno(), gobject.IO_IN, self.handle_accept)
logger.debug(u'Listening on [%s]:%s using %s as protocol handler',
host, port, self.protocol.__name__)
def handle_accept(self, fd, flags):
sock, addr = self.listener.accept()
sock.setblocking(False)
actor_ref = self.protocol.start(sock, addr)
gobject.io_add_watch(sock.fileno(), gobject.IO_IN | gobject.IO_ERR |
gobject.IO_HUP, self.handle_client, sock, actor_ref)
return True
def handle_client(self, fd, flags, sock, actor_ref):
if flags & (gobject.IO_ERR | gobject.IO_HUP):
data = ''
else:
data = sock.recv(1024)
if not data:
actor_ref.stop()
return False
actor_ref.send_one_way({'received': data})
return True
class LineProtocol(ThreadingActor):
terminator = '\n'
encoding = 'utf-8'
def __init__(self, sock, addr):
self.sock = sock
self.host, self.port = addr[:2]
self.recv_buffer = ''
def on_line_received(self, line):
raise NotImplemented
def on_receive(self, message):
if 'received' not in message:
return
logger.debug(u'Got %s from eventloop in %s',
repr(message['received']), self.actor_urn)
for line in self.parse_lines(message['received']):
line = self.decode(line)
self.log_request(line)
self.on_line_received(line)
def on_stop(self):
try:
self.sock.close()
except socket.error:
pass
def parse_lines(self, new_data=None):
if new_data:
self.recv_buffer += new_data
while self.terminator in self.recv_buffer:
line, self.recv_buffer = self.recv_buffer.split(self.terminator, 1)
yield line
def log_request(self, request):
logger.debug(u'Request from [%s]:%s to %s: %s',
self.host, self.port, self.actor_urn, indent(request))
def log_response(self, response):
logger.debug(u'Response to [%s]:%s from %s: %s',
self.host, self.port, self.actor_urn, indent(response))
def encode(self, line):
if self.encoding:
return line.encode(self.encoding)
return line
def decode(self, line):
if self.encoding:
return line.decode(self.encoding)
return line
def send_lines(self, lines):
if not lines:
return
data = self.terminator.join(lines)
self.log_response(data)
self.send_raw(self.encode(data + self.terminator))
def send_raw(self, data):
try:
sent = self.sock.send(data)
# FIXME we are assuming that sock send will not fail as the OS send
# buffer is big enough compared to our need. This can of course
# fail and will be caught and handeled fairly poorly with the
# following assert.
#
# Safer, and more complex way of handling this would be to ensure
# that data can be send by putting a data sender in the event loop
# and appending to its buffer. Once the buffer is empty the sender
# must be removed from the loop. This option is doable, but adds
# extra complexity.
#
# The other simpler option would be to try and recall raw_send with
# remaining data. Probably with a decrementing retry counter to
# prevent an inf. loop.
assert len(data) == sent, u'All data was not sent'
except socket.error as e:
# FIXME should this be handeled in a better maner, for instance
# retry? For instance would block errors and interupted system call
# errors would warrant a retry.
logger.debug(u'send() failed with: %s', e)
self.stop()