- Rename .frontend.MpdFrontend to .dispatcher.MpdDispatcher, as it dispatches requests. - Move exceptions into .exceptions. - Move .server.MpdSession to .session.MpdSession. - Move handle_pattern to .protocol.handle_pattern.
218 lines
7.5 KiB
Python
218 lines
7.5 KiB
Python
from mopidy.frontends.mpd.protocol import handle_pattern
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from mopidy.frontends.mpd.exceptions import MpdNotImplemented
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@handle_pattern(r'^clearerror$')
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def clearerror(frontend):
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"""
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*musicpd.org, status section:*
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``clearerror``
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Clears the current error message in status (this is also
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accomplished by any command that starts playback).
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"""
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raise MpdNotImplemented # TODO
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@handle_pattern(r'^currentsong$')
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def currentsong(frontend):
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"""
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*musicpd.org, status section:*
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``currentsong``
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Displays the song info of the current song (same song that is
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identified in status).
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"""
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if frontend.backend.playback.current_track is not None:
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return frontend.backend.playback.current_track.mpd_format(
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position=frontend.backend.playback.current_playlist_position,
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cpid=frontend.backend.playback.current_cpid)
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@handle_pattern(r'^idle$')
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@handle_pattern(r'^idle (?P<subsystems>.+)$')
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def idle(frontend, subsystems=None):
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"""
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*musicpd.org, status section:*
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``idle [SUBSYSTEMS...]``
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Waits until there is a noteworthy change in one or more of MPD's
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subsystems. As soon as there is one, it lists all changed systems
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in a line in the format ``changed: SUBSYSTEM``, where ``SUBSYSTEM``
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is one of the following:
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- ``database``: the song database has been modified after update.
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- ``update``: a database update has started or finished. If the
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database was modified during the update, the database event is
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also emitted.
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- ``stored_playlist``: a stored playlist has been modified,
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renamed, created or deleted
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- ``playlist``: the current playlist has been modified
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- ``player``: the player has been started, stopped or seeked
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- ``mixer``: the volume has been changed
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- ``output``: an audio output has been enabled or disabled
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- ``options``: options like repeat, random, crossfade, replay gain
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While a client is waiting for idle results, the server disables
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timeouts, allowing a client to wait for events as long as MPD runs.
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The idle command can be canceled by sending the command ``noidle``
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(no other commands are allowed). MPD will then leave idle mode and
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print results immediately; might be empty at this time.
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If the optional ``SUBSYSTEMS`` argument is used, MPD will only send
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notifications when something changed in one of the specified
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subsystems.
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"""
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pass # TODO
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@handle_pattern(r'^noidle$')
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def noidle(frontend):
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"""See :meth:`_status_idle`."""
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pass # TODO
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@handle_pattern(r'^stats$')
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def stats(frontend):
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"""
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*musicpd.org, status section:*
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``stats``
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Displays statistics.
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- ``artists``: number of artists
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- ``songs``: number of albums
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- ``uptime``: daemon uptime in seconds
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- ``db_playtime``: sum of all song times in the db
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- ``db_update``: last db update in UNIX time
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- ``playtime``: time length of music played
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"""
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return {
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'artists': 0, # TODO
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'albums': 0, # TODO
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'songs': 0, # TODO
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# TODO Does not work after multiprocessing branch merge
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'uptime': 0, # frontend.session.stats_uptime(),
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'db_playtime': 0, # TODO
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'db_update': 0, # TODO
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'playtime': 0, # TODO
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}
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@handle_pattern(r'^status$')
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def status(frontend):
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"""
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*musicpd.org, status section:*
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``status``
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Reports the current status of the player and the volume level.
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- ``volume``: 0-100
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- ``repeat``: 0 or 1
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- ``single``: 0 or 1
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- ``consume``: 0 or 1
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- ``playlist``: 31-bit unsigned integer, the playlist version
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number
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- ``playlistlength``: integer, the length of the playlist
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- ``state``: play, stop, or pause
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- ``song``: playlist song number of the current song stopped on or
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playing
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- ``songid``: playlist songid of the current song stopped on or
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playing
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- ``nextsong``: playlist song number of the next song to be played
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- ``nextsongid``: playlist songid of the next song to be played
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- ``time``: total time elapsed (of current playing/paused song)
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- ``elapsed``: Total time elapsed within the current song, but with
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higher resolution.
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- ``bitrate``: instantaneous bitrate in kbps
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- ``xfade``: crossfade in seconds
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- ``audio``: sampleRate``:bits``:channels
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- ``updatings_db``: job id
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- ``error``: if there is an error, returns message here
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"""
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result = [
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('volume', _status_volume(frontend)),
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('repeat', _status_repeat(frontend)),
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('random', _status_random(frontend)),
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('single', _status_single(frontend)),
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('consume', _status_consume(frontend)),
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('playlist', _status_playlist_version(frontend)),
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('playlistlength', _status_playlist_length(frontend)),
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('xfade', _status_xfade(frontend)),
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('state', _status_state(frontend)),
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]
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if frontend.backend.playback.current_track is not None:
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result.append(('song', _status_songpos(frontend)))
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result.append(('songid', _status_songid(frontend)))
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if frontend.backend.playback.state in (frontend.backend.playback.PLAYING,
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frontend.backend.playback.PAUSED):
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result.append(('time', _status_time(frontend)))
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result.append(('elapsed', _status_time_elapsed(frontend)))
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result.append(('bitrate', _status_bitrate(frontend)))
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return result
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def _status_bitrate(frontend):
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if frontend.backend.playback.current_track is not None:
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return frontend.backend.playback.current_track.bitrate
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def _status_consume(frontend):
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if frontend.backend.playback.consume:
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return 1
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else:
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return 0
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def _status_playlist_length(frontend):
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return len(frontend.backend.current_playlist.tracks)
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def _status_playlist_version(frontend):
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return frontend.backend.current_playlist.version
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def _status_random(frontend):
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return int(frontend.backend.playback.random)
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def _status_repeat(frontend):
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return int(frontend.backend.playback.repeat)
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def _status_single(frontend):
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return int(frontend.backend.playback.single)
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def _status_songid(frontend):
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if frontend.backend.playback.current_cpid is not None:
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return frontend.backend.playback.current_cpid
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else:
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return _status_songpos(frontend)
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def _status_songpos(frontend):
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return frontend.backend.playback.current_playlist_position
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def _status_state(frontend):
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if frontend.backend.playback.state == frontend.backend.playback.PLAYING:
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return u'play'
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elif frontend.backend.playback.state == frontend.backend.playback.STOPPED:
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return u'stop'
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elif frontend.backend.playback.state == frontend.backend.playback.PAUSED:
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return u'pause'
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def _status_time(frontend):
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return u'%s:%s' % (_status_time_elapsed(frontend) // 1000,
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_status_time_total(frontend) // 1000)
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def _status_time_elapsed(frontend):
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return frontend.backend.playback.time_position
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def _status_time_total(frontend):
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if frontend.backend.playback.current_track is None:
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return 0
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elif frontend.backend.playback.current_track.length is None:
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return 0
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else:
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return frontend.backend.playback.current_track.length
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def _status_volume(frontend):
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if frontend.backend.mixer.volume is not None:
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return frontend.backend.mixer.volume
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else:
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return 0
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def _status_xfade(frontend):
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return 0 # TODO
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