mopidy/mopidy/frontends/mpd/protocol/status.py
Stein Magnus Jodal 10c1cab0c7 Reorganize mopidy.frontends.mpd
- Rename .frontend.MpdFrontend to .dispatcher.MpdDispatcher, as it
  dispatches requests.
- Move exceptions into .exceptions.
- Move .server.MpdSession to .session.MpdSession.
- Move handle_pattern to .protocol.handle_pattern.
2010-08-19 23:51:46 +02:00

218 lines
7.5 KiB
Python

from mopidy.frontends.mpd.protocol import handle_pattern
from mopidy.frontends.mpd.exceptions import MpdNotImplemented
@handle_pattern(r'^clearerror$')
def clearerror(frontend):
"""
*musicpd.org, status section:*
``clearerror``
Clears the current error message in status (this is also
accomplished by any command that starts playback).
"""
raise MpdNotImplemented # TODO
@handle_pattern(r'^currentsong$')
def currentsong(frontend):
"""
*musicpd.org, status section:*
``currentsong``
Displays the song info of the current song (same song that is
identified in status).
"""
if frontend.backend.playback.current_track is not None:
return frontend.backend.playback.current_track.mpd_format(
position=frontend.backend.playback.current_playlist_position,
cpid=frontend.backend.playback.current_cpid)
@handle_pattern(r'^idle$')
@handle_pattern(r'^idle (?P<subsystems>.+)$')
def idle(frontend, subsystems=None):
"""
*musicpd.org, status section:*
``idle [SUBSYSTEMS...]``
Waits until there is a noteworthy change in one or more of MPD's
subsystems. As soon as there is one, it lists all changed systems
in a line in the format ``changed: SUBSYSTEM``, where ``SUBSYSTEM``
is one of the following:
- ``database``: the song database has been modified after update.
- ``update``: a database update has started or finished. If the
database was modified during the update, the database event is
also emitted.
- ``stored_playlist``: a stored playlist has been modified,
renamed, created or deleted
- ``playlist``: the current playlist has been modified
- ``player``: the player has been started, stopped or seeked
- ``mixer``: the volume has been changed
- ``output``: an audio output has been enabled or disabled
- ``options``: options like repeat, random, crossfade, replay gain
While a client is waiting for idle results, the server disables
timeouts, allowing a client to wait for events as long as MPD runs.
The idle command can be canceled by sending the command ``noidle``
(no other commands are allowed). MPD will then leave idle mode and
print results immediately; might be empty at this time.
If the optional ``SUBSYSTEMS`` argument is used, MPD will only send
notifications when something changed in one of the specified
subsystems.
"""
pass # TODO
@handle_pattern(r'^noidle$')
def noidle(frontend):
"""See :meth:`_status_idle`."""
pass # TODO
@handle_pattern(r'^stats$')
def stats(frontend):
"""
*musicpd.org, status section:*
``stats``
Displays statistics.
- ``artists``: number of artists
- ``songs``: number of albums
- ``uptime``: daemon uptime in seconds
- ``db_playtime``: sum of all song times in the db
- ``db_update``: last db update in UNIX time
- ``playtime``: time length of music played
"""
return {
'artists': 0, # TODO
'albums': 0, # TODO
'songs': 0, # TODO
# TODO Does not work after multiprocessing branch merge
'uptime': 0, # frontend.session.stats_uptime(),
'db_playtime': 0, # TODO
'db_update': 0, # TODO
'playtime': 0, # TODO
}
@handle_pattern(r'^status$')
def status(frontend):
"""
*musicpd.org, status section:*
``status``
Reports the current status of the player and the volume level.
- ``volume``: 0-100
- ``repeat``: 0 or 1
- ``single``: 0 or 1
- ``consume``: 0 or 1
- ``playlist``: 31-bit unsigned integer, the playlist version
number
- ``playlistlength``: integer, the length of the playlist
- ``state``: play, stop, or pause
- ``song``: playlist song number of the current song stopped on or
playing
- ``songid``: playlist songid of the current song stopped on or
playing
- ``nextsong``: playlist song number of the next song to be played
- ``nextsongid``: playlist songid of the next song to be played
- ``time``: total time elapsed (of current playing/paused song)
- ``elapsed``: Total time elapsed within the current song, but with
higher resolution.
- ``bitrate``: instantaneous bitrate in kbps
- ``xfade``: crossfade in seconds
- ``audio``: sampleRate``:bits``:channels
- ``updatings_db``: job id
- ``error``: if there is an error, returns message here
"""
result = [
('volume', _status_volume(frontend)),
('repeat', _status_repeat(frontend)),
('random', _status_random(frontend)),
('single', _status_single(frontend)),
('consume', _status_consume(frontend)),
('playlist', _status_playlist_version(frontend)),
('playlistlength', _status_playlist_length(frontend)),
('xfade', _status_xfade(frontend)),
('state', _status_state(frontend)),
]
if frontend.backend.playback.current_track is not None:
result.append(('song', _status_songpos(frontend)))
result.append(('songid', _status_songid(frontend)))
if frontend.backend.playback.state in (frontend.backend.playback.PLAYING,
frontend.backend.playback.PAUSED):
result.append(('time', _status_time(frontend)))
result.append(('elapsed', _status_time_elapsed(frontend)))
result.append(('bitrate', _status_bitrate(frontend)))
return result
def _status_bitrate(frontend):
if frontend.backend.playback.current_track is not None:
return frontend.backend.playback.current_track.bitrate
def _status_consume(frontend):
if frontend.backend.playback.consume:
return 1
else:
return 0
def _status_playlist_length(frontend):
return len(frontend.backend.current_playlist.tracks)
def _status_playlist_version(frontend):
return frontend.backend.current_playlist.version
def _status_random(frontend):
return int(frontend.backend.playback.random)
def _status_repeat(frontend):
return int(frontend.backend.playback.repeat)
def _status_single(frontend):
return int(frontend.backend.playback.single)
def _status_songid(frontend):
if frontend.backend.playback.current_cpid is not None:
return frontend.backend.playback.current_cpid
else:
return _status_songpos(frontend)
def _status_songpos(frontend):
return frontend.backend.playback.current_playlist_position
def _status_state(frontend):
if frontend.backend.playback.state == frontend.backend.playback.PLAYING:
return u'play'
elif frontend.backend.playback.state == frontend.backend.playback.STOPPED:
return u'stop'
elif frontend.backend.playback.state == frontend.backend.playback.PAUSED:
return u'pause'
def _status_time(frontend):
return u'%s:%s' % (_status_time_elapsed(frontend) // 1000,
_status_time_total(frontend) // 1000)
def _status_time_elapsed(frontend):
return frontend.backend.playback.time_position
def _status_time_total(frontend):
if frontend.backend.playback.current_track is None:
return 0
elif frontend.backend.playback.current_track.length is None:
return 0
else:
return frontend.backend.playback.current_track.length
def _status_volume(frontend):
if frontend.backend.mixer.volume is not None:
return frontend.backend.mixer.volume
else:
return 0
def _status_xfade(frontend):
return 0 # TODO