As of d62ad96, when the connection can't receive more data from the
client, it tells the actor to stop the connection and calls
disable_recv(). The actor operates in it's own thread and when it stops
the connection, disable_recv is being called again from a different
thread. Since the actor is told to stop the connection before
disable_recv is called, the two calls to disable_recv may happen
simultaneously.
This causes a race condition issue where both threads can reach past the
check that recv_id is not None before either of them set it to None. If
one of them set it to None before the other one tries to use it, an
error is raised.
This commit calls disable_recv before telling the actor to stop the
connection. Since disable_recv is a blocking call, this ensures that
recv_id is being set to None before the actor thread begins to stop the
connection.
Fixes #781
429 lines
12 KiB
Python
429 lines
12 KiB
Python
from __future__ import unicode_literals
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import errno
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import logging
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import re
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import socket
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import sys
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import threading
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import gobject
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import pykka
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from mopidy.utils import encoding
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logger = logging.getLogger(__name__)
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class ShouldRetrySocketCall(Exception):
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"""Indicate that attempted socket call should be retried"""
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def try_ipv6_socket():
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"""Determine if system really supports IPv6"""
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if not socket.has_ipv6:
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return False
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try:
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socket.socket(socket.AF_INET6).close()
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return True
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except IOError as error:
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logger.debug(
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'Platform supports IPv6, but socket creation failed, '
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'disabling: %s',
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encoding.locale_decode(error))
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return False
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#: Boolean value that indicates if creating an IPv6 socket will succeed.
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has_ipv6 = try_ipv6_socket()
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def create_socket():
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"""Create a TCP socket with or without IPv6 depending on system support"""
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if has_ipv6:
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sock = socket.socket(socket.AF_INET6, socket.SOCK_STREAM)
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# Explicitly configure socket to work for both IPv4 and IPv6
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if hasattr(socket, 'IPPROTO_IPV6'):
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sock.setsockopt(socket.IPPROTO_IPV6, socket.IPV6_V6ONLY, 0)
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elif sys.platform == 'win32': # also match 64bit windows.
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# Python 2.7 on windows does not have the IPPROTO_IPV6 constant
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# Use values extracted from Windows Vista/7/8's header
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sock.setsockopt(41, 27, 0)
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else:
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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return sock
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def format_hostname(hostname):
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"""Format hostname for display."""
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if (has_ipv6 and re.match(r'\d+.\d+.\d+.\d+', hostname) is not None):
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hostname = '::ffff:%s' % hostname
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return hostname
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class Server(object):
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"""Setup listener and register it with gobject's event loop."""
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def __init__(self, host, port, protocol, protocol_kwargs=None,
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max_connections=5, timeout=30):
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self.protocol = protocol
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self.protocol_kwargs = protocol_kwargs or {}
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self.max_connections = max_connections
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self.timeout = timeout
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self.server_socket = self.create_server_socket(host, port)
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self.register_server_socket(self.server_socket.fileno())
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def create_server_socket(self, host, port):
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sock = create_socket()
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sock.setblocking(False)
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sock.bind((host, port))
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sock.listen(1)
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return sock
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def register_server_socket(self, fileno):
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gobject.io_add_watch(fileno, gobject.IO_IN, self.handle_connection)
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def handle_connection(self, fd, flags):
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try:
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sock, addr = self.accept_connection()
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except ShouldRetrySocketCall:
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return True
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if self.maximum_connections_exceeded():
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self.reject_connection(sock, addr)
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else:
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self.init_connection(sock, addr)
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return True
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def accept_connection(self):
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try:
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return self.server_socket.accept()
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except socket.error as e:
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if e.errno in (errno.EAGAIN, errno.EINTR):
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raise ShouldRetrySocketCall
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raise
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def maximum_connections_exceeded(self):
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return (self.max_connections is not None and
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self.number_of_connections() >= self.max_connections)
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def number_of_connections(self):
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return len(pykka.ActorRegistry.get_by_class(self.protocol))
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def reject_connection(self, sock, addr):
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# FIXME provide more context in logging?
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logger.warning('Rejected connection from [%s]:%s', addr[0], addr[1])
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try:
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sock.close()
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except socket.error:
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pass
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def init_connection(self, sock, addr):
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Connection(
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self.protocol, self.protocol_kwargs, sock, addr, self.timeout)
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class Connection(object):
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# NOTE: the callback code is _not_ run in the actor's thread, but in the
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# same one as the event loop. If code in the callbacks blocks, the rest of
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# gobject code will likely be blocked as well...
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#
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# Also note that source_remove() return values are ignored on purpose, a
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# false return value would only tell us that what we thought was registered
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# is already gone, there is really nothing more we can do.
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def __init__(self, protocol, protocol_kwargs, sock, addr, timeout):
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sock.setblocking(False)
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self.host, self.port = addr[:2] # IPv6 has larger addr
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self.sock = sock
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self.protocol = protocol
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self.protocol_kwargs = protocol_kwargs
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self.timeout = timeout
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self.send_lock = threading.Lock()
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self.send_buffer = b''
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self.stopping = False
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self.recv_id = None
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self.send_id = None
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self.timeout_id = None
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self.actor_ref = self.protocol.start(self, **self.protocol_kwargs)
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self.enable_recv()
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self.enable_timeout()
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def stop(self, reason, level=logging.DEBUG):
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if self.stopping:
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logger.log(level, 'Already stopping: %s' % reason)
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return
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else:
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self.stopping = True
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logger.log(level, reason)
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try:
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self.actor_ref.stop(block=False)
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except pykka.ActorDeadError:
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pass
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self.disable_timeout()
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self.disable_recv()
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self.disable_send()
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try:
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self.sock.close()
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except socket.error:
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pass
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def queue_send(self, data):
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"""Try to send data to client exactly as is and queue rest."""
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self.send_lock.acquire(True)
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self.send_buffer = self.send(self.send_buffer + data)
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self.send_lock.release()
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if self.send_buffer:
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self.enable_send()
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def send(self, data):
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"""Send data to client, return any unsent data."""
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try:
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sent = self.sock.send(data)
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return data[sent:]
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except socket.error as e:
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if e.errno in (errno.EWOULDBLOCK, errno.EINTR):
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return data
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self.stop('Unexpected client error: %s' % e)
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return b''
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def enable_timeout(self):
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"""Reactivate timeout mechanism."""
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if self.timeout <= 0:
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return
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self.disable_timeout()
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self.timeout_id = gobject.timeout_add_seconds(
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self.timeout, self.timeout_callback)
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def disable_timeout(self):
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"""Deactivate timeout mechanism."""
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if self.timeout_id is None:
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return
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gobject.source_remove(self.timeout_id)
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self.timeout_id = None
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def enable_recv(self):
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if self.recv_id is not None:
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return
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try:
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self.recv_id = gobject.io_add_watch(
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self.sock.fileno(),
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gobject.IO_IN | gobject.IO_ERR | gobject.IO_HUP,
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self.recv_callback)
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except socket.error as e:
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self.stop('Problem with connection: %s' % e)
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def disable_recv(self):
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if self.recv_id is None:
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return
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gobject.source_remove(self.recv_id)
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self.recv_id = None
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def enable_send(self):
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if self.send_id is not None:
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return
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try:
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self.send_id = gobject.io_add_watch(
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self.sock.fileno(),
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gobject.IO_OUT | gobject.IO_ERR | gobject.IO_HUP,
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self.send_callback)
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except socket.error as e:
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self.stop('Problem with connection: %s' % e)
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def disable_send(self):
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if self.send_id is None:
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return
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gobject.source_remove(self.send_id)
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self.send_id = None
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def recv_callback(self, fd, flags):
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if flags & (gobject.IO_ERR | gobject.IO_HUP):
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self.stop('Bad client flags: %s' % flags)
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return True
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try:
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data = self.sock.recv(4096)
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except socket.error as e:
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if e.errno not in (errno.EWOULDBLOCK, errno.EINTR):
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self.stop('Unexpected client error: %s' % e)
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return True
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if not data:
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self.disable_recv()
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self.actor_ref.tell({'close': True})
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return True
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try:
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self.actor_ref.tell({'received': data})
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except pykka.ActorDeadError:
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self.stop('Actor is dead.')
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return True
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def send_callback(self, fd, flags):
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if flags & (gobject.IO_ERR | gobject.IO_HUP):
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self.stop('Bad client flags: %s' % flags)
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return True
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# If with can't get the lock, simply try again next time socket is
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# ready for sending.
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if not self.send_lock.acquire(False):
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return True
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try:
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self.send_buffer = self.send(self.send_buffer)
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if not self.send_buffer:
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self.disable_send()
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finally:
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self.send_lock.release()
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return True
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def timeout_callback(self):
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self.stop('Client inactive for %ds; closing connection' % self.timeout)
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return False
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class LineProtocol(pykka.ThreadingActor):
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"""
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Base class for handling line based protocols.
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Takes care of receiving new data from server's client code, decoding and
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then splitting data along line boundaries.
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"""
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#: Line terminator to use for outputed lines.
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terminator = '\n'
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#: Regex to use for spliting lines, will be set compiled version of its
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#: own value, or to ``terminator``s value if it is not set itself.
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delimiter = None
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#: What encoding to expect incomming data to be in, can be :class:`None`.
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encoding = 'utf-8'
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def __init__(self, connection):
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super(LineProtocol, self).__init__()
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self.connection = connection
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self.prevent_timeout = False
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self.recv_buffer = b''
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if self.delimiter:
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self.delimiter = re.compile(self.delimiter)
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else:
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self.delimiter = re.compile(self.terminator)
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@property
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def host(self):
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return self.connection.host
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@property
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def port(self):
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return self.connection.port
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def on_line_received(self, line):
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"""
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Called whenever a new line is found.
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Should be implemented by subclasses.
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"""
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raise NotImplementedError
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def on_receive(self, message):
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"""Handle messages with new data from server."""
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if 'close' in message:
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self.connection.stop('Client most likely disconnected.')
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return
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if 'received' not in message:
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return
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self.connection.disable_timeout()
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self.recv_buffer += message['received']
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for line in self.parse_lines():
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line = self.decode(line)
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if line is not None:
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self.on_line_received(line)
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if not self.prevent_timeout:
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self.connection.enable_timeout()
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def on_stop(self):
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"""Ensure that cleanup when actor stops."""
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self.connection.stop('Actor is shutting down.')
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def parse_lines(self):
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"""Consume new data and yield any lines found."""
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while re.search(self.terminator, self.recv_buffer):
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line, self.recv_buffer = self.delimiter.split(
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self.recv_buffer, 1)
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yield line
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def encode(self, line):
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"""
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Handle encoding of line.
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Can be overridden by subclasses to change encoding behaviour.
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"""
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try:
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return line.encode(self.encoding)
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except UnicodeError:
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logger.warning(
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'Stopping actor due to encode problem, data '
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'supplied by client was not valid %s',
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self.encoding)
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self.stop()
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def decode(self, line):
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"""
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Handle decoding of line.
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Can be overridden by subclasses to change decoding behaviour.
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"""
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try:
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return line.decode(self.encoding)
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except UnicodeError:
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logger.warning(
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'Stopping actor due to decode problem, data '
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'supplied by client was not valid %s',
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self.encoding)
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self.stop()
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def join_lines(self, lines):
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if not lines:
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return ''
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return self.terminator.join(lines) + self.terminator
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def send_lines(self, lines):
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"""
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Send array of lines to client via connection.
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Join lines using the terminator that is set for this class, encode it
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and send it to the client.
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"""
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if not lines:
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return
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data = self.join_lines(lines)
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self.connection.queue_send(self.encode(data))
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